Free times tables memory game: Math Memory
Numbers appear one step at a time and then disappear: "Start with 5, add 3, take away 2." Your child keeps the result in their head and types the answer.
- Mental math (grade 3)
- Ages 6–10
- Free, no ads
What Math Memory trains
Math Memory trains mental math and working memory together: knowing number facts and holding a running total in mind while the next step arrives.
Why it matters for a grade-3 child
Grade 3 is when children are expected to add and subtract within 1000 and to know the times tables up to 10 × 10 by heart. Math Memory practises exactly that, in short bursts, without worksheets.
How to play
- A number or sum appears and is read aloud.
- It disappears. Keep the number in your head and follow each step.
- Type the answer on the keypad.
Bip reads every instruction aloud and shows a 3-second demo first, so children who don’t read yet can play too.
How it adapts to your child
Math Memory has levels from 1 to 100. Two right answers in a row make it a little harder; one mistake makes it a bit easier. That keeps your child at about 80% success: hard, but I can do it.
- Level 1 One quick sum or difference with numbers up to 10.
- Level 8 Running totals of two steps within 20.
- Level 15 Times tables up to 5.
- Level 40 All times tables 1–10 and three-step chains.
- Level 45 Single sums with numbers up to 100.
- Level 50 Big chains in tens, up to 1000.
- Level 80 Big chains in fives; steps are shown more briefly.
- Level 100 Five-step chains and sums up to 500.
Steps are always shown and spoken, then hidden, so the work happens in the head, not on the screen.
Tip: play it together
Play "number chain" in the car: "Start with 7, add 5, double it…" and take turns being the caller. Pick one times table per week and share tricks, like the 9s on your fingers.
Ready to try Math Memory?
It opens right in the browser. No download, no sign-up.
Games that go well with Math Memory
-
Number Rocket
Working memory
Hear a chain of numbers, type it back. Later: backwards!
-
Pair Hunt
Memory and matching
Flip cards to find pairs, then matches like 3 × 4 and 12.
-
Rule Switch
Flexible thinking
Sort by colour… until the rule flips to shape!